{ "name": "Ice Shot Deadeye Leveling Build – PoE2 Patch 0.5 - Lvl 60+ / Endgame Übergang", "description": "Der Ice Shot Deadeye Leveling Build ist einer der stärksten Ranged-Builds in Path of Exile 2 und Patch 0.5!nLeveling Kern bis Maps halten und danach auf das Endgame Setup wechseln. Die späte Variante ergänzt Wind Dancer und Tornado Shot, während Ice Shot, Freezing Mark, Barrage und Snipe ihre vollen Link Prioritäten bekommen.nPassive Prioritäten:n- Leveling Pfad nicht weiter überdehnen, sobald Maps beginnen.n- Resistenzen, Flask Setup und Bow DPS vor zusätzlichem Luxus Schaden glätten.n- Weapon Set Setup beibehalten, bis der Endgame Baum übernimmt.n- Danach auf das Endgame Setup umstellen.nPassivbaum: https://poe.ninja/poe2/passive-skill-tree/2F5kEEygVqVnYqe81h5RhLi7mXtEjY7hRasysznzZrpodQ9J5wMrjLgpJAKmtK2iCXd25AYMHnXyCtuAc5r9Z1crGBHdFMyn3J57DiYMCBo1yHc1VpURNeUU9aBYwX4kmEPxuDnwjN2PEhWDBtjMokNHzoayPwGGW9yBKJa9Wk8sVWAvRp7vXzK5SDk86ycJRdCVyXLUYKb34HJHCD7Y7n2vHj9N4HS1yoRRHFUzexUXZfcZwm6XR3viYYeBcDvhbUS9Kkaufs6ri4LJSKT3Do5GnFQPbZMVSr1Y5D", "ascendancy": "Ranger1", "passives": [ { "id": "projectiles15", "level_interval": [ 60, 100 ] }, { "id": "projectiles22", "level_interval": [ 60, 100 ] }, { "id": "projectiles8", "level_interval": [ 60, 100 ] }, { "id": "projectiles14", "level_interval": [ 60, 100 ] }, { "id": "ranger_huntress_notable2", "level_interval": [ 60, 100 ] }, { "id": "projectiles16", "level_interval": [ 60, 100 ] }, { "id": "projectiles23", "level_interval": [ 60, 100 ] }, { "id": "projectiles17", "level_interval": [ 60, 100 ] }, { "id": "ranged6", "level_interval": [ 60, 100 ] }, { "id": "dexterity19", "level_interval": [ 60, 100 ] }, { "id": "dexterity20", "level_interval": [ 60, 100 ] }, { "id": "attributes29", "level_interval": [ 60, 100 ] }, { "id": "dexterity34", "level_interval": [ 60, 100 ] }, { "id": "elemental28", "level_interval": [ 60, 100 ] }, { "id": "elemental25", "level_interval": [ 60, 100 ] }, { "id": "elemental18", "level_interval": [ 60, 100 ] }, { "id": "elemental32", "level_interval": [ 60, 100 ] }, { "id": "elemental16", "level_interval": [ 60, 100 ] }, { "id": "elemental26", "level_interval": [ 60, 100 ] }, { "id": "elemental27", "level_interval": [ 60, 100 ] }, { "id": "dexterity40", "level_interval": [ 60, 100 ] }, { "id": "jewel_slot1960", "level_interval": [ 60, 100 ] }, { "id": "dexterity12_", "level_interval": [ 60, 100 ] }, { "id": "dexterity54", "level_interval": [ 60, 100 ] }, { "id": "attack6", "level_interval": [ 60, 100 ] }, { "id": "attack2", "level_interval": [ 60, 100 ] }, { "id": "dexterity55", "level_interval": [ 60, 100 ] }, { "id": "dexterity82_", "level_interval": [ 60, 100 ] }, { "id": "movement_speed5", "level_interval": [ 60, 100 ] }, { "id": "movement_speed4", "level_interval": [ 60, 100 ] }, { "id": "movement_speed9", "level_interval": [ 60, 100 ] }, { "id": "dexterity52", "level_interval": [ 60, 100 ] }, { "id": "dexterity51", "level_interval": [ 60, 100 ] }, { "id": "attributes10", "level_interval": [ 60, 100 ] }, { "id": "cold48", "level_interval": [ 60, 100 ] }, { "id": "dexterity39", "level_interval": [ 60, 100 ] }, { "id": "attack_speed57", "level_interval": [ 60, 100 ] }, { "id": "attack_speed58", "level_interval": [ 60, 100 ] }, { "id": "attack_speed60_", "level_interval": [ 60, 100 ] }, { "id": "dexterity11", "level_interval": [ 60, 100 ] }, { "id": "dexterity50", "level_interval": [ 60, 100 ] }, { "id": "dexterity10", "level_interval": [ 60, 100 ] }, { "id": "dexterity5", "level_interval": [ 60, 100 ] }, { "id": "dexterity6", "level_interval": [ 60, 100 ] }, { "id": "cold29", "level_interval": [ 60, 100 ] }, { "id": "cold39__", "level_interval": [ 60, 100 ] }, { "id": "attack_speed37", "level_interval": [ 60, 100 ] }, { "id": "attack_speed46", "level_interval": [ 60, 100 ] }, { "id": "shadow_monk_notable1", "level_interval": [ 60, 100 ] }, { "id": "cold28", "level_interval": [ 60, 100 ] }, { "id": "shadow_monk_notable2", "level_interval": [ 60, 100 ] }, { "id": "evasion_and_energy_shield27", "level_interval": [ 60, 100 ] }, { "id": "evasion_and_energy_shield35_", "level_interval": [ 60, 100 ] }, { "id": "evasion_and_energy_shield26", "level_interval": [ 60, 100 ] }, { "id": "exploiting_elemental_ailments8", "level_interval": [ 60, 100 ] }, { "id": "exploiting_elemental_ailments10", "level_interval": [ 60, 100 ] }, { "id": "cold45", "level_interval": [ 60, 100 ] }, { "id": "cold44", "level_interval": [ 60, 100 ] }, { "id": "attack41__", "level_interval": [ 60, 100 ] }, { "id": "azmerianimals38", "level_interval": [ 60, 100 ] }, { "id": "azmerianimals40", "level_interval": [ 60, 100 ] }, { "id": "azmerianimals41", "level_interval": [ 60, 100 ] }, { "id": "azmerianimals42", "level_interval": [ 60, 100 ] }, { "id": "AscendancyRanger1Start", "level_interval": [ 60, 100 ] }, { "id": "AscendancyRanger1Small2", "level_interval": [ 60, 100 ] }, { "id": "AscendancyRanger1Notable2_Choice", "level_interval": [ 60, 100 ] }, { "id": "AscendancyRanger1Notable2_2", "level_interval": [ 60, 100 ] }, { "id": "AscendancyRanger1Small1__", "level_interval": [ 60, 100 ] }, { "id": "AscendancyRanger1Notable1", "level_interval": [ 60, 100 ] }, { "id": "AscendancyRanger1Small3", "level_interval": [ 60, 100 ] }, { "id": "AscendancyRanger1Notable3", "level_interval": [ 60, 100 ] } ], "skills": [ { "id": "Metadata/Items/Gem/SkillGemIceShot", "level_interval": [ 60, 100 ], "additional_text": "Ice ShotnRolle: Map Start ClearnBis zum Endgame Umbau weitertragen.", "support_skills": [ { "id": "Metadata/Items/Gems/SupportGemMartialTempo", "level_interval": [ 60, 100 ], "additional_text": "Rapid Attacks I" }, { "id": "Metadata/Items/Gems/SupportGemPrimalArmamentTwo", "level_interval": [ 60, 100 ], "additional_text": "Elemental Armament II" }, { "id": "Metadata/Items/Gems/SupportGemIceBiteTwo", "level_interval": [ 60, 100 ], "additional_text": "Ice Bite II" }, { "id": "Metadata/Items/Gems/SupportGemFork", "level_interval": [ 60, 100 ], "additional_text": "Fork" } ] }, { "id": "Metadata/Items/Gem/SkillGemSnipe", "level_interval": [ 60, 100 ], "additional_text": "SnipenRolle: Map Start BossingnWeiter als Boss Knopf verwenden, bis der Endgame Plan ersetzt.", "support_skills": [ { "id": "Metadata/Items/Gems/SupportGemConcentratedEffect", "level_interval": [ 60, 100 ], "additional_text": "Concentrated Area" }, { "id": "Metadata/Items/Gems/SupportGemWindowOfOpportunity", "level_interval": [ 60, 100 ], "additional_text": "Window of Opportunity I" }, { "id": "Metadata/Items/Gems/SupportGemPrimalArmamentTwo", "level_interval": [ 60, 100 ], "additional_text": "Elemental Armament II" }, { "id": "Metadata/Items/Gems/SupportGemElementalFocus", "level_interval": [ 60, 100 ], "additional_text": "Elemental Focus" } ] }, { "id": "Metadata/Items/Gem/SkillGemFreezingMark", "level_interval": [ 60, 100 ], "additional_text": "Freezing MarknRolle: Freeze FensternSetup auf Weapon Set 2 beibehalten und Mark Buff erneuern.", "support_skills": [ { "id": "Metadata/Items/Gems/SupportGemChargedMark", "level_interval": [ 60, 100 ], "additional_text": "Charged Mark" }, { "id": "Metadata/Items/Gems/SupportGemPersistenceTwo", "level_interval": [ 60, 100 ], "additional_text": "Prolonged Duration II" }, { "id": "Metadata/Items/Gems/SupportGemEternalMark", "level_interval": [ 60, 100 ], "additional_text": "Eternal Mark" } ] }, { "id": "Metadata/Items/Gems/SkillGemBarrage", "level_interval": [ 60, 100 ], "additional_text": "BarragenRolle: Burst VorbereitungnFür Rare- und Bossfenster beibehalten.", "support_skills": [ { "id": "Metadata/Items/Gems/SupportGemIngenuity", "level_interval": [ 60, 100 ], "additional_text": "Cooldown Recovery I" }, { "id": "Metadata/Items/Gems/SupportGemArcaneTempoTwo", "level_interval": [ 60, 100 ], "additional_text": "Rapid Casting II" } ] }, { "id": "Metadata/Items/Gems/SkillGemHeraldOfIce", "level_interval": [ 60, 100 ], "additional_text": "Herald of IcenRolle: Spirit / ClearnBis zum Umbau aktiv halten.", "support_skills": [ { "id": "Metadata/Items/Gems/SupportGemMagnifiedEffect", "level_interval": [ 60, 100 ], "additional_text": "Magnified Area I" }, { "id": "Metadata/Items/Gems/SupportGemPrimalArmamentTwo", "level_interval": [ 60, 100 ], "additional_text": "Elemental Armament II" }, { "id": "Metadata/Items/Gems/SupportGemElementalFocus", "level_interval": [ 60, 100 ], "additional_text": "Elemental Focus" } ] }, { "id": "Metadata/Items/Gem/SkillGemIceTippedArrows", "level_interval": [ 60, 100 ], "additional_text": "Ice-Tipped ArrowsnRolle: Cooldown BuffnMit Short Fuse schneller in die Cold Damage Fenster kommen und für Snipe vorbereitet halten.", "support_skills": [ { "id": "Metadata/Items/Gem/SupportGemExpedite", "level_interval": [ 60, 100 ], "additional_text": "Short Fuse I" }, { "id": "Metadata/Items/Gems/SupportGemPrimalArmamentTwo", "level_interval": [ 60, 100 ], "additional_text": "Elemental Armament II" }, { "id": "Metadata/Items/Gems/SupportGemMagnifiedEffect", "level_interval": [ 60, 100 ], "additional_text": "Magnified Area I" } ] }, { "id": "Metadata/Items/Gem/SkillGemCombatFrenzy", "level_interval": [ 60, 100 ], "additional_text": "Combat FrenzynRolle: Spirit / FrenzynBis zum Umbau aktiv halten.", "support_skills": [ { "id": "Metadata/Items/Gems/SupportGemProfusion", "level_interval": [ 60, 100 ], "additional_text": "Charge Profusion I" } ] }, { "id": "Metadata/Items/Gem/SkillGemWindDancer", "level_interval": [ 60, 100 ], "additional_text": "Wind DancernRolle: Defensive Spirit ReservierungnDefensive Evasion Schicht für den Map Übergang.", "support_skills": [ { "id": "Metadata/Items/Gems/SupportGemBludgeon", "level_interval": [ 60, 100 ], "additional_text": "Knockback" } ] }, { "id": "Metadata/Items/Gem/SkillGemTornadoShot", "level_interval": [ 60, 100 ], "additional_text": "Tornado ShotnRolle: Später ZusatzschadennOptionaler Zusatzskill im späten Setup, wenn genügend Slots und Links vorhanden sind.", "support_skills": [ { "id": "Metadata/Items/Gems/SupportGemPersistenceTwo", "level_interval": [ 60, 100 ], "additional_text": "Prolonged Duration II" }, { "id": "Metadata/Items/Gem/SupportGemIncreasedLimitTwo", "level_interval": [ 60, 100 ], "additional_text": "Increased Limit II" }, { "id": "Metadata/Items/Gems/SupportGemMartialTempoTwo", "level_interval": [ 60, 100 ], "additional_text": "Rapid Attacks II" } ] } ], "inventory_slots": [ { "inventory_id": "Weapon1", "level_interval": [ 60, 100 ], "additional_text": "Artillery Bow bis zum Map Upgraden- Hoher physischer DPSn- 2 Sockel mit passenden Runenn- Gute Mod Dichte statt perfektem Endgame CraftnNicht zu früh vom Kampagnenbogen trennen. Erst ersetzen, wenn ein echtes Map Upgrade mit deutlich mehr Schaden vorhanden ist." }, { "inventory_id": "Offhand1", "level_interval": [ 60, 100 ], "additional_text": "Schadens Köchern- Flat Bonusdamage für Angriffen- +Level auf Bogen Skills falls verfügbarn- Angriffsgeschwindigkeit oder ProjektilschadennFlat Bonusdamage ist wichtiger als eine perfekte Basis." }, { "inventory_id": "Helm1", "level_interval": [ 60, 100 ], "additional_text": "Ausweichen- / ES Helmn- Lebenn- Resistenzenn- Passende Attribute bei Bedarf" }, { "inventory_id": "BodyArmour1", "level_interval": [ 60, 100 ], "additional_text": "Ausweichrüstungn- Hohe Ausweichwertungn- Lebenn- Resistenzen" }, { "inventory_id": "Gloves1", "level_interval": [ 60, 100 ], "additional_text": "Handschuhe mit Flat Bonusdamagen- Flat Bonusdamage für Angriffen- Lebenn- Resistenzen" }, { "inventory_id": "Boots1", "level_interval": [ 60, 100 ], "additional_text": "Stiefel mit Bewegungsgeschwindigkeitn- Bewegungsgeschwindigkeitn- Resistenzenn- Leben" }, { "inventory_id": "Amulet1", "level_interval": [ 60, 100 ], "additional_text": "Seltenes Amulettn- Intelligenz bei Bedarfn- +Level falls verfügbarn- Leben oder Resistenzen" }, { "inventory_id": "Ring1", "level_interval": [ 60, 100 ], "additional_text": "Seltener Ringn- Flat Bonusdamage für Angriffen- Resistenzenn- Leben" }, { "inventory_id": "Ring2", "level_interval": [ 60, 100 ], "additional_text": "Seltener Ringn- Flat Bonusdamage für Angriffen- Resistenzenn- Leben" }, { "inventory_id": "Belt1", "level_interval": [ 60, 100 ], "additional_text": "Seltener Gürteln- Stärke bei Bedarfn- Lebenn- ResistenzennStärke auf dem Gürtel und Intelligenz auf dem Amulett lösen viele frühe Attributanforderungen." }, { "inventory_id": "Flask1", "level_interval": [ 60, 100 ], "additional_text": "Lebens- und Manafläschchenn- Upgrades bei Level 10, 16, 23, 30, 40, 50 und 60n- Genug Mana für Bossrotationenn- Defensive Suffixe nach VerfügbarkeitnLevel 60 Fläschchen erneuern, bevor Maps ernsthaft starten." } ], "author": "jessirocks" }